It was a cold and unsettling morning. The camp was quiet, even too much quiet for an elf. Then one of the patrols along the tree line discovered, by their horror, that someone have sneaked behind their eyes. They are the retainers of Anarien, an elf merchant of Tor Nimtala, and his tent lies open by a side. Anarien is nowhere to be found. Several boxes and a chest are gone too. The guards start to look for their lord in the forest...
The travel in the old dwarf route was calm as always, this cannot be happening. Most of the chests of golds, gems, boxes of wine are intact. Only minor bits have disapeared. The attackers have gone for Anarien, it is no other alternative.
Kelvhan prepared the company, they will march following the small tracks found around old dwarven road. Anarien is somewhere and he could need help or else be avenged.
They found the body in a shallow ravine in the southern part of the old dwarf road. His master was weak, wounded but alive! They must get him to safety and try to treat his wounds.
An elf village was not too far down the road. Among the old dwarf and elf ruins from the war, and some of the human settlements, several elf farms resisted. The continental elves have diminished or moved to the wood elf realms, but some elf continue to crop their vineyards along the old routes. It is the right spot to conduct their master as Tor Nimtala is too far away in the South.
The elves guard the entrance of the elf manor where Anarien rest. It has been two days after the incident, the travel has been exhausting. Some magic items and small amount of gold have been robbed, but the merchant refused to concede one of the bags. The hypothesis of the attack directed to Anariens seems more plausible. They have not gone with most of the valuable items, and instead, seems that Anarien resisted for one small bag with a key.
Now that the merchant's health improved, he has spoken to Kelvhan with a weak voice. A tale of foul creatures in the dark. The assailants are not elves. Nor humans. Small like dwarfs, but armed with claws, fur in all their body, sharped teeth...
Kelvhan order to be prepared for some attack. Scouts and patrols alert all the day. And commanded that some of the soldiers go to the old city of Tor Mindonnar. There is a mage living in the last tower of the settlement among the ruins. And there is his retinue probably. We will need more swords if they try to come for Anarien again.
It was not too long after the departure of his scouts, one patrol spotted several creatures lurking in the line of trees at the end of the forest.
The villagers hid in their houses.
Kelvhan ordered to stand fast, close formation. The fool creatures finally reveled themselves.
Kelvhan city guards
Kelvhan + 14 Merchant Company with shields . . . . 165 points
And that's it. A bit late, but here are the 15 merchant company elves. Or Lothern sea guard. Or whatever it represent in battle. Hope next unit comes more in time and with less trouble.
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